Tuesday, December 30, 2014
Sunday, December 21, 2014
December 21: Flash Gordon Conquers the Universe (1940 -- Ford Beebe & Ray Taylor)
★★★
This Flash Gordon serial is at least as engaging as the two earlier and, in some ways, even more so. Like the two previous, it starts with a threat to the earth, but while the other serials spend some time on discovery of the problem and pulling together a response, by the time this series has told us about the threat, Flash, Dale and Zarkov are already in space and engaged in an air battle. And just as the episode's opening benefits from the condensed story, the rest of these episodes compress action and race forward.
Art director Harold MacArthur appears to have been given free rein to use any costumes he could find at Universal, and he embraced that freedom with relish. Flash starts his adventures with his hunky body discretely wrapped in a military uniform, but he’s soon in tights and a Cossack hat, showing his contours. Queen Fria’s court has an historical drama look that sometimes slips into a beauty pageant, while Ming and those who dance for him suggest an oriental adventure. The local costume of Prince Barin’s realm appears to be cut from Robin Hood films with caps, sweeping feathers, tights and tunics. And there are some plucky rock men in papier-mâché costumes perhaps created for the series. The art design here is a great overview of the look of film of the 30s.
But the US was preparing for war in 1940, and that atmosphere is clear in many elements of this Flash Gordon. While air battles had been a staple of the series, they’re far more common here than in previous Flash serials. Ming is occasionally called a “dictator” instead of an emperor here, and there’s a whiff of eugenics in Fria’s condescension to the Rock People who, being dumb and blocky, should die. Flash’s initial uniform is yet another index of the times, as are the long-range canon and the bombing of the castle. And the presence of double agents and spies on both sides are new to the Flash serials, too.
And like the other series, Flash 40 lends itself to playing Spot-the-Star-Wars-Elements. The game can start early as the first narrative titles, which scroll from the bottom of the page and recede into space above, just like they do in all the Star Wars movies. Cloaking devices render spacecraft invisible to opposing armies, and Ming’s programed robots attack Flash & co. Of course, there is both an emperor and a princess here, and there’s a particularly strong connection between the Rock People and the Jawa traders in Episode IV. The Rock People blend in and out of the environment and speak their own language, just as we see the Jawa do on Tatooine. It’s a striking connection.
But the most fun in this Flash Gordon is the rush from one noble act to the next and the sincerity that Buster Crabb brings to the hero. At one point here, Zarkov says of Ming: “We can destroy him and his palace, but that would mean our death as well.” Undeterred, Flash responds, “It would be worth it if we could save the universe by doing so.”
They just don’t make ‘em like that anymore.
This Flash Gordon serial is at least as engaging as the two earlier and, in some ways, even more so. Like the two previous, it starts with a threat to the earth, but while the other serials spend some time on discovery of the problem and pulling together a response, by the time this series has told us about the threat, Flash, Dale and Zarkov are already in space and engaged in an air battle. And just as the episode's opening benefits from the condensed story, the rest of these episodes compress action and race forward.
Art director Harold MacArthur appears to have been given free rein to use any costumes he could find at Universal, and he embraced that freedom with relish. Flash starts his adventures with his hunky body discretely wrapped in a military uniform, but he’s soon in tights and a Cossack hat, showing his contours. Queen Fria’s court has an historical drama look that sometimes slips into a beauty pageant, while Ming and those who dance for him suggest an oriental adventure. The local costume of Prince Barin’s realm appears to be cut from Robin Hood films with caps, sweeping feathers, tights and tunics. And there are some plucky rock men in papier-mâché costumes perhaps created for the series. The art design here is a great overview of the look of film of the 30s.
But the US was preparing for war in 1940, and that atmosphere is clear in many elements of this Flash Gordon. While air battles had been a staple of the series, they’re far more common here than in previous Flash serials. Ming is occasionally called a “dictator” instead of an emperor here, and there’s a whiff of eugenics in Fria’s condescension to the Rock People who, being dumb and blocky, should die. Flash’s initial uniform is yet another index of the times, as are the long-range canon and the bombing of the castle. And the presence of double agents and spies on both sides are new to the Flash serials, too.
And like the other series, Flash 40 lends itself to playing Spot-the-Star-Wars-Elements. The game can start early as the first narrative titles, which scroll from the bottom of the page and recede into space above, just like they do in all the Star Wars movies. Cloaking devices render spacecraft invisible to opposing armies, and Ming’s programed robots attack Flash & co. Of course, there is both an emperor and a princess here, and there’s a particularly strong connection between the Rock People and the Jawa traders in Episode IV. The Rock People blend in and out of the environment and speak their own language, just as we see the Jawa do on Tatooine. It’s a striking connection.
But the most fun in this Flash Gordon is the rush from one noble act to the next and the sincerity that Buster Crabb brings to the hero. At one point here, Zarkov says of Ming: “We can destroy him and his palace, but that would mean our death as well.” Undeterred, Flash responds, “It would be worth it if we could save the universe by doing so.”
They just don’t make ‘em like that anymore.
Saturday, December 20, 2014
Friday, December 19, 2014
December 19: The Hobbit: The Desolation of Smaug (2013 -- Peter Jackson)
★★★
The Desolation of Smaug is a small step up from 2012’s
Hobbit. One of the improvements here is
that the action sequences, still long, are more fun than those in Jackson’s
2012 film. Smaug features a lively
barrel run with the dwarves in the barrels being pursued by orcs onshore, who
are themselves pursued by elves. The
bouncing barrels coupled with the aggressive orcs and agile elves makes for far
more animated, martial arts-inflected fun than does a similarly active sequence in the first Hobbit, where dwarves
are tossing plates around in Bilbo’s house. And though this film pauses overly long to
allow Bilbo and Smaug to engage in the Lonely Mountain, Smaug’s slithering,
sardonic fire breathing is more interesting that the overly long escape of the
dwarves from the goblin underground in The Hobbit.
Another improvement is a subtlety that exists here more than
in the previous Hobbit. Throughout The Desolation of Smaug, we encounter hints and signs
of the expansion of evil. We learn, for example, that the spider
incursions are getting worse in Mirkwood, and we see that the Nazgûl tombs are
empty, surely a bad sign but one we can't completely interpret. While the orc armies of Azog and the reveal of Sauron are rightly
on-the-nose, little signs like the tired weakness of Thranduil and the isolated Smaug's awareness of Sauron’s rise all imply the increasing range of evil rather than making it explicit with exposition. And on a purely visual level that the dialog doesn't even note, Smaug's eye looks remarkably like Sauron. This Hobbit film has much more subtlety than the former.
Desolation of Smaug still has some serious flaws,
though. The worst problem with this long
film is that it doesn't go anywhere.
There’s no resolution of an issue, and there’s no movement or idea at
its core. Dramatically, the film also
has even less character development than The Hobbit, and vast majority of the
script is declamation rather than dialog. And there is so much CGI in Smaug that most of the film looks like a video
game, one that someone else is playing and that we only get to watch. And some
parts of the film are simply hard to understand. It’s difficult, for example, to catch that the orc in charge of catching Thorin, Bolg, is the son of the Azog, the
orc commander. And as to why that would be
worth noting, perhaps the next film will tell.
Like its predecessor, Desolation of Smaug is not a great
film. People who love Middle Earth and
its lore will relish the film’s visuals and the way Jackson weaves in
background to create a sense of time and history. But the overlong action sequences, the lack
of character, and the meandering storyline here will leave many audiences on
the side.
Thursday, December 18, 2014
December 18: Flash Gordon's Trip to Mars (1938 -- Ford Beebe, Robert F. Hill & Frederick Stephani)
Better isn’t always better, and the distance between the 1936 and the 1938 Flash Gordon serials is a case in point. Flash ’38 has a tighter, more cohesive narrative than the earlier one. For example, a parachute jump in the first episode prefigures several batwing jumps that are important on Mars, and though there are still some narrative gaps, they aren’t as numerous here as they are in Flash ’36. Even the acting of Buster Crabbe has some of its rough edges chipped off. Crabbe was positively bursting with enthusiasm in the ’36 Flash, hopping into the air as he ran short distances across a stage to simulate effort; in ’38, he doesn’t hop quite as high.
There’s a bit more self-consciousness in Flash ’38, too, and less of the “golly, gee” that’s endearing in the ’36 series. We have the new character of the reporter, Happy Hapgood, whose wiseacre comments give this serial a distance, even irony, that it completely missing in the first serial. Flash Gordon ’38 even winks self-consciously at the audience when the earth, as seen from space, resembles the Universal Studios logo.
But despite these updates, Flash Gordon ’38 is still a load of fun. Sparking switches still typify the laboratories on Mars, and smoke drifts uncooperatively above the model spaceships as they circle and land. The Incense of Forgetfulness shows the persistence of an interest in mind control. A little, two-person car that runs in tunnels underground helps Flash and friends infiltrate the castle of Queen Azura, who is herself decked out like a contestant in the swimsuit competition of a beauty contest. Ming is even more vile here than in the ’36 serial, and though Crabbe has clearly toned his acting down, he is no less committed to the role. He shows less skin and pecs here than in the ’36 series, but his sense of honor propels the narrative and inspires. Having saved the earth, Flash stays on Mars to honor his word and help free the Clay people from Queen Azura.
Flash Gordon's Trip to Mars still works today. Its visual inventiveness and cheesy gusto engage us, and even the drifting spaceship models and flat line delivery are a part of a cohesive whole that, no matter how contrived the ending of one episode, on some basic level, we want to find out what happens next.
Wednesday, December 17, 2014
December 17: Flash Gordon (1936 -- Frederick Stephani & Ray Taylor)
★★★★
In the first episode of the 1936 Flash Gordon serial, an
adviser to Emperor Ming walks on screen and you’re immediately taken to Star
Wars. The adviser has the same costume,
speech mannerisms, posture and even the same nose as a character in the more
recent films. So while watching Flash Gordon
in our post-Lucas Star Wars days, one of the big pleasures is spotting
references and influences.
And there are many.
The universe of Flash Gordon is one of multiple alien races – Lion Men,
Shark Men, Hawkmen, a tiger woman, others – and all these races serve as
subjects of the Emperor. These races
live in a variety of cities on land, under the ocean and in the sky, cities
that call to mind those in the Star Wars series. And Mongo is populated by a variety of
menacing beasts. There is also a variety
of transportation here from spinning top ships to rockets to underwater
craft. Moment’s like the undersea trip,
with its encounter with sea beasts, and Flash’s struggle in a chamber that is
filling with water call to mind specific moments from the more recent films,
too. Some of Flash’s sword fights, and
the sound that accompanies them, remind us of light saber duels, and even the
text at the beginning of each “chapter” is suggested in the Star Wars saga.
But for all the fun echoes here, there are many elements here firmly planted in 1936. This Flash
Gordon serial has a couple of big dance productions like the one with women
sprawled around a multi-armed deity and the one that is a celebration for King
Vultan. Also, the science of Flash
Gordon is based on rays, electrical arcs and neon tubes, like you’d expect in
Frankenstein rather than in today’s sci fi.
And the machinery here recalls that from films like Metropolis, with its
big clock dial, and even Charlie Chaplin’s contemporary Modern Times. The Flash Gordon episodes also play to an
interest in identity and consciousness as Princess Aura wipes out Flash’s
memory and tries to reconstruct it to her benefit. Although it has clearly inspired later
cinema, this Flash Gordon is very much a thing of its time.
Some of these 30s elements turn out to be drawbacks for a
contemporary viewer of the series, though. One
element that hurts the film is its lack of psychology. The episodes run completely on story, and
characters are more plot functions than people.
Flash dotes on Dale because their relationship is a necessary part of
the story, but there’s no motivation, passion or risk there. In fact, if we weren't told that it exists,
we might not even see a relationship at all.
And given the short serial format, there’s little in the way of
overarching plot structure or theme: something happens, then something else
happens, then something else happens. Flash
Gordon is a series actions and situations that barely grow out of the situation
that immediately preceded. And it’s
worth noting that the acting is singularly bad.
The athletic Buster Crabbe bounds vertically as he runs and flails his
arms since there’s not enough room to run on the soundstage, and flat line
delivery is the standard.
But for all this, there’s fun to be had in this 1936 serial. On some level, there’s a
sincerity here. Though it’s hard to know
what audiences would have thought of the rocket exhaust drifting up rather than
flying out behind the spaceships, there’s a refreshing lack of cynicism and
self-consciousness throughout the series.
Each episode here is a fun, little adventure, and if we come to realize that the Emperor Ming sat on something that
looks a lot like the Iron Throne, it’s an extra smile for the series.
Monday, December 15, 2014
Sunday, December 14, 2014
Saturday, December 13, 2014
Friday, December 12, 2014
Thursday, December 11, 2014
Tuesday, December 9, 2014
Monday, December 8, 2014
December 8: Die Nibelungen: Pt. 2: Kriemhild's Revenge/Kriemhilds Rache (1924 -- Fritz Lang)
★★★
By the end of Siegfried, we’re ready to say goodbye to
Judeo-Christian forgiveness and root for a bitter, bloody vengeance on those
who brought our hero down. But even though
we come to the film fully engaged, the second part of Die Nibelungen,
Kriemhild’s Revenge, never quite rises to the level of Siegfried. With our heroic paragon gone, we don’t have
Paul Richter lighting up the screen, and the film doesn’t carry the wider moral
significance of the earlier one. Even
more, compared to Siegfried, Kriemhild’s Revenge feels tired, as though Fritz
Lang and Thea von Harbou had put so much excited energy into Siegfried that
there wasn’t much left for Part II.
Which is not to say that Kriemhild’s Revenge is a bad movie. There are the same epic action sequences that
we see in Siegfried. Hundreds of horsemen surge over a ridge and gallop toward
the camera at one point, and later the same number assault first the door and
then the walls of Attila’s palace as the Huns try to retake the hall from
the Burgundian kings. The subsequent
burning of Attila’s hall is the high point of epic action in the film. Kriemhild’s Revenge also uses epic scale we
in non-action sequences. Attila’s throne
room is a mass of decoration, and the Burgundian festivities in the caverns are
just as elaborate.
And the melodrama of the film also aims to engage us in Kriemhild’s
Revenge. Kriemhild refuses to say good
bye to her family as she leaves her home to marry Attila; von Harbou’s script subjects
the queen to multiple entreaties for reconciliation and dwells on the
extravagant emotional suffering of her family as Kriemhild rides stiffly
away. The extended assault on the
Burgundians also offers many melodramatic moments. Kriemhild repeatedly has the Huns attack the
hall, all the while asking her brothers to give Hagen to her so she can spare
the rest. The kings, though, rally to
Hagen and refuse to surrender in an emotional moment. She also forces Ruediger to obey his oath to
her, and the torn knight must kill the beloved husband of his own daughter to
do so. Meanwhile, all the Burgundians
die, with the exception of the one Kriemhild wants dead, Hagen. And in a final melodramatic twist, Kriemhild
kills Hagen and is herself slain. And
Attila has her sent to be buried with Siegfried, the only man she’s ever loved.
But while Kriemhild’s Revenge has many of the same
elements as Siegfried, the story here is far more monotonous. Siegfried is a series of one
interesting event after another, but in Kriemhild's Revenge, we know far ahead of time what's going to
happen. In fact, from the
time Auberich curses the treasure in Siegfried and it ultimately passes into
the hands of Gunther, it’s pretty clear that Gunther’s days are numbered and
that we have only to wait to learn the vehicle.
And if that weren’t enough, Gunther’s breaking of his vow of
brotherhood also sealed his fate. And
even Kriemhild vows vengeance in the end of Siegfried, meaning that Kriemhild’s
Revenge is only the unveiling of how this will happen. With all this destiny in the air, Kriemhild’s
Revenge does little to interrupt the clear course of events. While Siegfried fights a dragon, visits
Auberich’s cave, bests Brunhild in trials and engages in court intrigue,
Kriemhild is left to marry Attila and kill her family. This short course of obvious events doesn’t
make for a story nearly as engaging in Kriemhild’s Revenge as that in
Siegfried.
There’s much to enjoy in the visuals in Kriemhild’s Revenge, but with its clearly telegraphed story and unambiguous moral direction, Part Two of The Nibelungen falls short of the achievement of Part One. It’s certainly an enjoyable cinematic experience, but Kriemhild’s Revenge is somewhat flat compared to the drama and stakes of its predecessor
Sunday, December 7, 2014
December 7: Die Nibelungen: Pt. 1: Siegfried (1924 -- Fritz Lang)
There are many things to enjoy in this great Weimer silent. One of Lang’s smartest strategies for keeping us in this 2-1/2 hour film is to put images of great beauty on the screen. One of the most compelling occurs early as we see Siegfried walking around a forest of immense trees and, shortly after, riding though the same trees bare chested on a white horse with his big flow of blonde hair pulled back. Later, we’re treated to the Alberich’s cave, whose interior looks like that of a fantasy Byzantine cathedral with its bulbous, fluted columns. Too, we scenes of staged, formal beauty. As the royal couples are walking to the altar to be married, Lang puts the camera behind a line of guardsmen so we see the royalty only as they cross the well-lit gaps between the dark backs of the guardsmen. Throughout Siegfried, Lang aims to keep beauty on the screen.
And he enhances this beauty with effective lighting. Throughout the introductory parts of the film, Lang uses low-key light on Siegfried to bring out the muscular definition of the actor, Paul Richter. When Siegfried casts his sword, he stands aside from the forge and rotates his work in his extended right hand, the light bringing out the details of the musculature of that arm as the muscles shift from one configuration to another. We see similar lighting soon afterwards as Siegfried approaches the dragon and again when he bathes in the dragon’s blood. Later, as the hero approaches the cave, his white figure is silhouetted against the dark of a rock wall, and when he enters the light, an overhead light creates an aura around him that makes him stand out from the white background. Lang’s lighting enhances the image throughout.
Lang also draws us with his cinematic special effects. Among the most outstanding is the compelling dragon who, though his feet might not entirely touch the ground, can cut his eyes to the side with the best of silent actors. His fire almost seems to singe Richter’s blonde hair at points, and deep in the background, the dragon adds to the beauty of many of the images he’s in. Lang could also thrill his 1924 audience by having Alberich’s invisibility helmet make a figure vanish and transforming a boulder in the cave into a window that shows dwarves working on a crown for the Giant king. Another type of special effect is Kriemhild’s animated dream of a white bird attacked by black ones, a premonition of Siegfried’s fate. We also see Alberich and his dwarves turn to stone, and we see the fiery lake surrounding Brunhild’s castle cool down before Siegfried. And though invisible, Siegfried is visible to us in glances as he uses the invisibility helmet to win Brunhild. A chilling tour-de-force effect is when we watch Kriemhild’s memory of Siegfried’s last goodbye and see the tree beside him first whither, then die, and finally transform into a skull. All these visual elements in Siegfried help keep us involved in the film.
The standard vocabulary of silent film keeps us invested, too. We see intercutting throughout, starting early as one of the villagers tells the story of the Burgundian kings and the image cuts between the village and the kings’ palace. Another outstanding use of the technique is when Lang cuts between the relationship of Siegfried/Kriemhild and Gunther/Brunhild to show the contrast between them. Lang also uses the silents' love of scale in Siegfried. Battle and hunt scenes flow with hundreds of extras, and the arrival of Gunther’s party from Brunhild’s castle is replete with the majesty of triumphant processional.
But it’s in Lang’s use of melodrama that we feel Siegfried most wed to a silent aesthetic. The fight with the dragon and the excessive posing in the competition with Brunhild both draw on melodrama, and by the end of the film, melodrama has moved to center stage. Capping all the foreshadowing, Kriemhild repeatedly begs Siegfried not to go on the hunt, and with excessive insouciance, Siegfried skips off anyway. Soon we watch Gunter changing his mind repeatedly on whether or not to allow Hagan to kill the hero, drawing out the final decision, and when Siegfried is dead, the others on the hunt loudly lament their loss before painfully coming to the side of the murderers. There’s even more emotional excess when Siegfried’s body is returned to the castle in a dark, windy night, and teh corpse is laid directly outside the widow’s door. She’s dramatically horrified, and one member of her family after another refuses her impassioned entreaties for vengeance. While engaging us, the melodrama in these scenes has an especially important function in the larger Die Nibelungen: The emotional intensity here has to serve as the motivation for the Kriemhild’s unflinching desire for vengeance in the next film. And the compelling, melodramatic ending of Siegfried does just that. By the end of this film, we want vengeance for Siegfried’s murder as much as Kriemhild does.
While all these efforts by Lang pay off and keep us in Siegfried, it’s the titular character and the performance of Richter that make it such a powerful film. Richter’s Siegfried is a paragon of energy, always on the move, smiling and engaging people directly and sincerely. Even when threaten by Alberich, it almost seems that the invincible Siegfried would rather just get along than do battle. Siegfried is friendly, warm and loving, but he’s nobody’s fool and fights when it’s right. He both attracts and inspires us.
Thea von Harbou’s Siegfried goes beyond these conventions, though, to become a compelling existential tragic hero. In Siegfried, we have someone who does only what’s good, virtuous and right, but in a tragic irony of life that goes back to Golden Age Greece, Siegfried is undone by that very characteristic. Sworn as a brother to Gunther, the noble Siegfried helps his "brother" to woo and win Brunhild, even when he doesn't want to. To Siegfried, a vow must be honored. However, angry at Siegfried’s duplicitous role in her seduction, Brunhild manipulates Gunther into betraying and killing Siegfried precisely because th noble hero has done as Gunther asked. This tragic aspect of the hero – brought down by the very virtue he embraces—puts moral tragedy at the center of Siegfried and raises this film far above most of its silent contemporaries. It shows us that honor and virtue aren't a guarantee of success in the world. And the film gives us a way to channel our frustration and anger at living in a world where morality doesn't win: Revenge. It’s not only the melodrama outside of Kriemhild’s door that angers us at the end of Siegfried; we also feel an existential anger that goodness and virtue aren't rewarded in the world.
Good silent film-making keeps us invested in a movie. Lang engages us with beauty and melodrama in Siegfried, and he increases our involvement by giving us an existential hero brought down by a world that has little regard for the good. The existential disappointment and anger that we feel at the conclusion of Siegfried launches us fully invested into the second part of Die Nibelungen: Kriemhild's Revenge.
Saturday, December 6, 2014
Friday, December 5, 2014
December 5: Four around the Woman/Vier um die Frau (1921 -- Fritz Lang)
★★★
In this second writing
collaboration between Fritz Lang and Thea von Harbou, the two again overreach. As in The Wandering Woman, we’re not given
enough background to understand who the many characters are and why they are
acting the way they do, and we have another pair of twins to complicate our
understanding of the story. We also have
a minor character, Meunier, who suddenly becomes important and acts with little
motivation, while another character, one of the Krafft brothers, should be more important than he is. And the
story has some large holes. How, for
examples, do the jewelry thieves know that Yqeum has paid them with
counterfeit money when he was in disguise when he bought it?
But as in The Wandering Woman,
viewers who don’t give up on the film eventually learn most of the information
they need to make sense of things. After
a long beginning of confusing information, the film goes to a flashback that explains
the origin of all these relationships and the motivations animating the primary
characters. It’s the same device the
writing team uses in The Wandering Woman, but it’s done earlier and more neatly
here. In addition, Four around the Woman
sees Lang and Harbou experiment with a new, complicated, suspenseful ending as four
storylines in the film converge on 47 Tiergarten at the climax of the
film. Since the writers were clearly
aiming at this ending, it’s not hard to imagine that Lang and Harbou needed both Meunier’s
sudden, unmotivated interest in Florence and the thieves’ knowledge of Yquem’s trick so the story would have two of the four ending narrative threads. While the addition of these lines damages the
film’s continuity, the weaving of four stories and the intercutting that brings
them along is more sure than in much of Lang’s previous work after The Golden Sea. The complicated climax is overly drawn out
and has lost its steam by the time it ends, it’s still more complex and surely-executed
than Lang’s work to date. Four around
the Woman represents a strong step forward in storytelling if not yet the
narrative mastery of a complex plot that was to develop later.
And the film has some classic Lang
elements. There are psychological cuts that
show us what is in a character’s mind, as when the film cuts to an image of the working husband of one of Florence's society friends. There’s also the strong low key interior
lighting that figures in so many of Lang’s later films. And Lang continues to use depth of
field intentionally, both for narrative purposes and to keep his viewer’s eyes on the
screen. For example, a foregrounded
Florence spots her husband changing disguise in the mid-ground in a shot whose
composition spares Lang a cut. One of
the more interesting elements here is the hefty presence of a poor, criminal
underworld. From an early scene with a
blind beggar that calls to mind M, Four around the Woman features a collection
of thieves, drunkards, pimps and prostitutes.
And a similarly libertine upper class.
These are characters who make many appearances in Lang’s later work. From The Wandering Woman, Lang uses close-ups for character development and to highlight the sinister and macabre among his more sinister figures. And there’s even a pan in the opening of the film
as Lang’s camera surveys the faces ranged along a bar.
Thursday, December 4, 2014
December 4: The Wandering Shadow/Das wandernde Bild (1920 -- Fritz Lang)
★
The Wandering Shadow isn’t a promising start to the collaboration that would soon bring us Die Nibelungen, Metropolis, M and The Last Will of Dr. Mabuse. Fritz Land and Thea von Harbou worked together to create a plot here that unexpectedly lurches from one event to the next, throwing in an occasional surprise and reversal. A character like Wil Brandt can play a significant role early and then vanish for much of the rest of film until re-emerging at the end. And there are numerous unmotivated character elements like Georg Vanderheit vowing for no apparent reason to remain isolated from society until the stone Madonna walks. A full third of this film has been lost, but it’s hard to imagine that the missing third would have given lots more cohesion to this muddle.
That said, some elements here point to better things to come. For one, the intercutting between the cabin and the burning dynamite fuse shows Lang remembers how to create suspense by editing instead of simply showing simultaneous action. There’s also a good deal of Germanic folklore, from the decorated wedding canoes to the rustic mountain cabins and the bells that are associated with death. There’s even a hint of the supernatural that includes a fade-in of a skeletal arm ringing a bell. As in Spiders, a claustrophobic, underground chamber hosts some of the suspenseful action when the cabin is covered in a landslide, an image that recurs in Lang’s work. And his eye for composition again dominates Lang's frame, as does his skillful use of depth of field.
And for all its problems, Lang and Harbou’s story creates suspense and engagement with the audience. Early in the film, we have to wonder why John is pursuing Irmgard so relentlessly and calling her his wife; all the while, Wil Brandt is called George’s rightful heir although Irmgard is George’s widow. All this early confusion for the viewer in the film – and made more confusing by the same actor playing the role of both George and John – lasts until a flashback explains the mysteries. But no sooner do we understand these mysteries than the writers add new narrative questions to engage the audience. The complexity of some of the narrative mysteries here overly confuses, but Wandering Shadow shows the screenwriters honing their skills.
With a third of Wandering Shadows lost, it's hard to judge precisely what the complete film looked like in 1920, but based on what we have here, it might have been an overly ambitious first collaboration between the two writers, While this film is really of interest only to dedicated fans, history shows us that these collaborators would soon meld their respective talents into a formidable cinematic team.
The Wandering Shadow isn’t a promising start to the collaboration that would soon bring us Die Nibelungen, Metropolis, M and The Last Will of Dr. Mabuse. Fritz Land and Thea von Harbou worked together to create a plot here that unexpectedly lurches from one event to the next, throwing in an occasional surprise and reversal. A character like Wil Brandt can play a significant role early and then vanish for much of the rest of film until re-emerging at the end. And there are numerous unmotivated character elements like Georg Vanderheit vowing for no apparent reason to remain isolated from society until the stone Madonna walks. A full third of this film has been lost, but it’s hard to imagine that the missing third would have given lots more cohesion to this muddle.
That said, some elements here point to better things to come. For one, the intercutting between the cabin and the burning dynamite fuse shows Lang remembers how to create suspense by editing instead of simply showing simultaneous action. There’s also a good deal of Germanic folklore, from the decorated wedding canoes to the rustic mountain cabins and the bells that are associated with death. There’s even a hint of the supernatural that includes a fade-in of a skeletal arm ringing a bell. As in Spiders, a claustrophobic, underground chamber hosts some of the suspenseful action when the cabin is covered in a landslide, an image that recurs in Lang’s work. And his eye for composition again dominates Lang's frame, as does his skillful use of depth of field.
And for all its problems, Lang and Harbou’s story creates suspense and engagement with the audience. Early in the film, we have to wonder why John is pursuing Irmgard so relentlessly and calling her his wife; all the while, Wil Brandt is called George’s rightful heir although Irmgard is George’s widow. All this early confusion for the viewer in the film – and made more confusing by the same actor playing the role of both George and John – lasts until a flashback explains the mysteries. But no sooner do we understand these mysteries than the writers add new narrative questions to engage the audience. The complexity of some of the narrative mysteries here overly confuses, but Wandering Shadow shows the screenwriters honing their skills.
With a third of Wandering Shadows lost, it's hard to judge precisely what the complete film looked like in 1920, but based on what we have here, it might have been an overly ambitious first collaboration between the two writers, While this film is really of interest only to dedicated fans, history shows us that these collaborators would soon meld their respective talents into a formidable cinematic team.
Wednesday, December 3, 2014
December 3: Harakiri (1919 -- Fritz Lang)
★★★
With Harakiri wedged between the
first and second Spiders films, Lang goes to a similar toolkit in it. The camera hardly moves, and while the
director uses editing to show simultaneous time, he doesn't create suspense by intercutting here as much as in the other two films. These characters pose in each episodic scene, and we don’t learn enough to sympathize with any of .
And unlike in the Spiders films, where space and time are very logical and clear, this story has gaps, inconsistencies and unclear points. It takes some time to figure out the setting
of the opening part of the film (shrine or official’s home?), and character
motivations are elusive throughout. At
one moment Olaf Anderson loves O-Take-San, and although we don't see the psychology behind the change, he's soon home with his
European wife ignoring his abandoned love's pleas for support.
When Olaf returns to Japan, he takes his European wife with him for reasons that are never clear, and he resists claiming his own biracial son until his European wife
goes to meet O-Take-San. Even O-Take-San
herself elicits little character sympathy. Her situation is sad because of its melodramatic circumstances, but rather than taking on any agency in her own life, she simply responds to those around her, from her father to the High Priest to Olaf to Prince Matahari. Her sole effort at using her own will is to
refuse when she’s offered a way out of her problems.
Neither of the two principals engages.
With so little happening
technically or narratively, Lang still grabs us to some extent here with exotic
visuals. As in The Golden Sea, every scene of Harakiri is
packed with interesting visuals. Here, Oriental art and furniture decorate the frame, and the gardens have a distinctly
Japanese quality to them with overgrown pines framing figures. Some of Lang’s exterior shots trade in East
Asian art composition, too, with small figures in a confined space placed on a
larger landscape. To better show off all this engaging detail, Lang again uses depth of field effectively. One tour de force moment of his using depth is when O-Take-San comes towards us in the foreground as her father ominously says goodby in the midground against a background of elaborate Japanese decoration. Likewise, Lang uses depth of field symbolically when the tender of the shrine walks in the foreground past a large midground urn to then head into the background to sleep in the bushes. All these show off Lang's already thorough grasp of space in the frame. And in a more cinematic sphere, as Olaf and his naval mates head to the red light district, a subject
Lang often turns to, Lang uses
red tint rather than a typical blue for the night,. This little gesture is a hint of
the boldness he’ll soon employ in larger, expressionist works.
The short story “Madame Butterfly”
inherently lends itself to melodrama given the basic narrative, and Lang
combines that with some visual flourish to create a worthwhile film. But this rendition doesn’t engage us with full characters or involve us in the story, so we’re left with a sequence of
episodes that lack a rich unifying unity.
Better films were to come.
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